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-
- ------- Note (ex)change
- Suppose you want to change all D-3's of instr 2 in your song to C-1. First
- you set Affect/song (affect the whole song). The you go to instrument #2
- and select Instr/curr (to affect only this instrument).
-
- Now you click the box at the right of the text "Note", hold down the mouse
- button, and enter note D-3 from keyboard (D-3 will be displayed). This is
- the source note name. Then you click the box at the right of the source
- note box, hold the mouse button again, and enter C-1. Now you have set the
- destination note.
-
- Finally you just click the "->" gadget at the right of the dest. note box.
- If you had wanted to exchange the notes (D-3 => C-1 AND C-1 => D-3), you
- would have clicked the "<->" gadget instead.
-
- ------- Instrument deletion/changing
- The left instrument number is the source number and the right one is
- the destination number. To set them, select the instrument (e.g. Shift-
- cursor left/right) and click on the number.
- Del Deletes the notes with source instrument number.
- -> Changes the source instrument number to dest. instrument number
- <-> Exchanges the source and instrument numbers
-
- ------- Play transpose
- This gadgets allows you transpose the whole song quickly. It doesn't change
- the notes, it only affects playing.
-
- +=========================================================+
- | Range
- +=========================================================+
-
- This panel contains many of the range-editing options. The range is a
- rectangular area of notes in a block. It is selected by dragging using the
- right mouse button and (then moving the mouse). It only works on vertical
- note display.
-
- The numbers at the right bottom corner show you the starting/ending tracks
- and starting/ending lines of the block.
-
- At the left side of the panel, there are gadgets "Select track" and "Select
- block". These allow you to select a single track or block quickly. To the
- right of them, there are gadgets for range operations. The simplest is
- "Clear". It clears all notes in the range. Above it is "Cut". It also
- clears the notes, but copies them to the copy buffer for later pasting.
- "Copy" doesn't clear the notes, just copies them to the copy buffer. You
- can paste the contents of the copy buffer with "Paste". The copy buffer
- will then be copied starting at the cursor. If the copy buffer contains
- e.g. 3 tracks, and you don't want to copy them to consecutive tracks, but
- e.g. tracks 2, 7, and 9, You would select tracks 2, 7, and 9 with
- track-selection gadgets (at the top), and then click "Paste select". The
- notes will be pasted only to selected tracks. The "Cancel" gadget can be
- used to forget the range (e.g. if you've accidentaly hit the RMB). You can
- achieve the same effect with moving to another block.
-
- Spread 2/3/4 allow you to spread notes on one track to consecutive tracks.
- For example, get an empty block, fill track 0 with notes, select track 0
- (with "Select track" for example), and try these gadgets.
-
- S1, S2 These gadgets can perform the quite tedious task of
- creating slides. Here's how it works (example):
-
- You want to make a slide from C-2 to G-2:
-
- 000 C-2 1000
- 001 --- 0000
- 002 --- 0000
- 003 --- 0000
- 004 --- 0000
- 005 G-2 1000
- 006 --- 0000
-
- Move the cursor to the line where you want the
- slide to begin (in this example, line 002). Then click
- S1 or S2. Result:
-
- If you click S1 If you click S2
- 000 C-2 1000 000 C-2 1000
- 001 --- 0000 001 --- 0000
- 002 G-2 1306 002 --- 0108
- 003 --- 0306 003 --- 0108
- 004 --- 0306 004 --- 0108
- 005 --- 0306 005 G-2 1000
- 006 --- 0000 006 --- 0000
-
- The better result is usually achieved using S1. S1 and S2
- use the different sliding commands (that's the difference).
- With S2, the second note is also replayed. The commands
- itself are documented later.
- Keyboard: S1 = Amiga-T, S2 = Shift-Amiga-T
-
- VOL Creates a volume slide. With this option, it's possible
- to create easily fades etc. Example:
-
- 009 --- 0C50 <-start volume \ 009 --- 0C50
- 010 --- 0000 =================\ 010 --- 0C47
- 011 --- 0000 | Click "VOL" \ 011 --- 0C44
- 012 --- 0000 | / 012 --- 0C40
- 013 --- 0000 =================/ 013 --- 0C37
- 014 --- 0C34 <-end volume / 014 --- 0C34
-
- The cursor must be positioned somewhere between the C-
- commands (on lines 10 - 13 in this example).
-
- Select: 0, 1, 2, ... E, F
- These gadgets are used to select tracks (not range). Some track-
- based operations may need this (e.g. Paste select), or you can set
- the transpose operations to affect the selected tracks.
- ST selects all tracks, while CL deselects them.
-
- Chord
- This gadget can be used if you want to enter chords. First you
- should select the tracks, which the chord entering affects (with
- above gadgets). The chord always starts from the current track and
- then continues to the next selected track etc...
- After you've selected this gadget and turned editing on, you can
- try entering a major C-chord (select all tracks now, because this is
- just an example!!).
- Press Q (C), hold it down. Then press E (E) holding both keys still
- down. Finally T (G). Now you can release the keys, and the cursor
- moves back to the starting track and advances line.
- Chord editing works well with MIDI too.
-
- ============================================================================
- ============================================================================
- Big displays
-
- MED has some panels, that are displayed in the large area (where the notes
- usually are). The rightmost strip of panel-selection gadgets are used to
- select one of the five possible big displays. The displays (gagdets) are:
-
- Vertical note display
- (Notation editor, in OctaMED V2 only!)
- Synthetic sound editor
- Sample editor
- Sample list
-
- *===========================================================================
- * Synthetic sound editor
- *===========================================================================
- See the doc file "Synthsounds.doc"...
-
- *===========================================================================
- * Sample editor
- *===========================================================================
- See the doc file "Sample_editor.doc"...
-
- *===========================================================================
- * Sample list
- *===========================================================================
-
- ------- What is it??
- Sample list is a list of all your samples and sample disks/directories. You
- can easily scan through your sample lists and load a sample by clicking its
- name. When you've constructed the sample list, it is saved and always
- loaded when you run MED. You don't have to load directories of your sample
- disks more than once. Sample list (MED_paths) contains the directory
- declarations, so MED can automatically load your samples from correct disks,
- minimizing disk swappings, when you load songs.
-
- ------- How to create a Sample list??
-
- Using the filerequester, load the directory of your sample
- disk/dir. Then go to the "SList"-panel. Now click Dir/ADD.
- You should see the filenames of the directory to appear.
- You can now examine the list, and if there are files which
- are not samples, destroy them from the list with Instr/DEL.
- Repeat this procedure for each sampledisk/dir you have.
- You can select the displayed directory with the right display,
- which displays the directory names.
-
- When you have made the list, you probably want to save it.
- Save/S: does the job. If you click CD, the path file will be
- saved to the current directory (be sure that it is the same where
- you started MED). If you click "S:", the file will be saved
- to the S:-directory. I prefer placing the file in S:, because
- then it doesn't matter which is the current directory when
- starting MED. The file is called "MED_paths".
-
- If you later want to add entries to the directory, you can
- delete the whole directory from the list with Dir/DEL. Then you
- must click the name of the directory to remove.
- Then you can reload the directory. You can also add entries
- one at a time. If you click Instr/ADD, the name of the
- current sample is added to the list. Also the repeat/rep.length
- values are then added to the list (form: Asia::480/5362).
- Note that the previous entry with same name is not deleted,
- so you must delete it by hand (using Instr/DEL), if you want to
- add rep./rep.len values to the list.
-
- If the current instrument is a MIDI-instrument when you add
- the name, the name will be a form E.Piano::M6/4 . The 1st
- number is the channel, the 2nd is the preset. When you later
- load instrument of that name, the MIDI-channel/preset will be
- set. Note that the instrument with this name doesn't really
- have to exist in that directory, it's like a "dummy" entry.
- You may want to create a "dummy" directory for these dummy
- MIDI entries (empty dir).
-
- At the top is the box displaying the directory name and number.
- The right display only displays the last 16 chars of the dir
- name, because it's the most meaningful. For example
- some of my instruments are located in directory:
-
- work:samples/ST-01/
-
- If the box showed the first 16 chars, it would be
- "work:samples/ST-" (which isn't as helpful).
-
- The instrument loading is simple. Just click the instrument name
- on the left display, and it's loaded.
-
- ------- Loading MED_paths
-
- You can load a new MED_paths file, using the file requester.
- If you select a file called MED_paths, you'll be immediately
- requested if you want to load it. If you press 'R', the list
- in the memory will be lost and the new one will be loaded. If
- 'A' is pressed, the current path list is preserved and the new
- one will be appended to it.
-
- Finally, I reveal the keyboard shortcuts...
-
- Alt-numeric keypad-8 = scroll the list up (very useful)
- Alt-numeric keypad-2 = scroll the list down (very too)
- Alt-keypad-9 (PgUp) = scroll the list up fast
- Alt-keypad-3 (PgDn) = scroll the list down fast
- Alt-keypad-7 (Home) = to the beginning of the list
- Alt-keypad-1 (End) = to the end of the list
-
- +-------------------------------------------------------------------+
- |+-----------------------------------------------------------------+|
- || MED V3.2 player commands/effects ||
- |+-----------------------------------------------------------------+|
- +-------------------------------------------------------------------+
-
- This section gives information about commands/effects. They are events
- which affect the playing and they are handled by the MED player routine.
-
- C - 2 1 2 3 4
- | \ |
- command number \|
- data byte
-
- You insert the commands usually by hand (turn editing on, move cursor on the
- command numbers and type the numbers). It may be a bit easier if you turn
- off automatic-advance with Ctrl-A.
-
- Here are the descriptions of each of the currently recognized commands:
-
-
- +---------------------------------------------------+
- | Command 0: ARPEGGIO MIDI: controller value |
- +---------------------------------------------------+
-
- This command changes the pitch of the note quickly (6 times during 1 note).
- It can be used to create "chords" or special effects. If you've listened
- to music made with the C-64, you MUST have heard arpeggios. The pitch is
- changed between 3 different pitches during one note:
- the 1st pitch is the pitch of the original note
- the 2nd pitch is the pitch of the original note + the 1st number
- of databyte halfsteps up
- the 3rd pitch is the pitch of the original note + the 2nd number
- of databyte halfsteps up
-
- Note: 3rd pitch | 2nd pitch | 1st pitch | 3rd pitch | 2nd pitch | 1st pitch
- changed 6 times during note
-
- It may be a bit difficult to understand, so here's an example:
- You want to make an arpeggio which sounds like C-major chord.
-
- The lowest pitch is C (C-2 in this example).
- The second is E-2 (4 halfsteps higher than C-2).
- The third is G-2 (7 halfsteps higher than C-2).
-
- 4 halfsteps from C-2 -+ 7 halfsteps from C-2
- |/
- That produces: C-2 1047
- --- 0047
- --- 0047 and so on...
-
- Data byte for a minor chord would be 37.
-
- The arpeggios sound better with some instruments than others.
-
- MIDI: See command 5 for a description.
-
- +---------------------------------------------------+
- | Command 1: SLIDE UP MIDI: pitchbender up |
- +---------------------------------------------------+
-
- This command slides up the pitch of the current track.
-
- With Amiga samples:
- Decreases the period of the note the amount of databyte on each
- timing pulse. Sounds rather technical?? Yes... The instructions for
- previous (before 2.10) versions of MED contained detailed
- instructions for making good-sounding slides with this command.
- Because this version now contains the easy automatic slide making
- (Amiga-T), I felt that these instructions are not necessary any more.
- If you use this function for special effects (not real slides) then
- you can experiment with the values for the databyte.
- Example:
- A-1 1000
- --- 0000
- --- 010F <- slide up a bit
-
- With MIDI:
- This commands works very differently with MIDI. It actually
- "turns" the pitchbender 8 * databyte steps up on each timing pulse.
- Because the actual range of the pitchbender may be different with
- different MIDI-devices, you must find the right value by
- experimenting. There's also one thing you should know: when a new
- note is played, the pitchbender is not resetted automatically. To
- reset the pitchbender, you use this command with databyte zero.
- Example:
- G-2 L1FF <-turn it up very quick
- --- 0000
- --- 0100 <- then reset the pitchbender
-
-
- +---------------------------------------------------+
- | Command 2: SLIDE DOWN MIDI: pitchbender down |
- +---------------------------------------------------+
-
- Not much about this command. It's just like command 1 except it slides
- down.
-
-
- +---------------------------------------------------+
- | Command 3: PORTAMENTO MIDI: set pitchbender |
- +---------------------------------------------------+
-
- This is another slide command (on some old MED versions (2.00) this
- was a vibrato command, see command 5 now). It can be used to
- make perfect slides more easily. First an example:
-
- C-2 5000 <- played note C
- --- 0000
- E-2 5305 <- this note is not played!! Instead, slide target is set
- --- 0300 to G-2 and slide speed is 5
- --- 0300 <- when speed is zero, use the previous speed
- --- 0306 <- the speed can be changed, of course
-
- This example would slide from C-2 to E-2, but the slide stops EXACTLY
- when E-2 is reached. The remaining 3's have no effect. This command
- is easier to handle with automatic slide making (see Edit/S1 above).
-
- MIDI: By using this command, you can set the pitchbender to an absolute
- value, instead of sliding as commands 1 and 2 do. The data byte is the
- pitchbender value, expressed as a signed hexadecimal digit (a nightmare
- to non-programmers!).
- 00 = center position
- 80 (-7F) = smallest value
- 7F = largest value
-
- Example:
- C-2 3000
- --- 037F <- pitchbender to max. value
- --- 0300 <- reset
-
-
- +---------------------------------------------------+
- | Command 4: VIBRATO MIDI: modulation wheel |
- +---------------------------------------------------+
-
- The first number of the data byte is vibrato speed, the second is
- vibrato depth. If the numbers are zeros, the previous speed and depth
- is used.
-
- Example: F-215000
- --- 0000
- --- 0433 <- slow, not much depth
- --- 0437 <- more depth
- --- 043F <- full depth
- --- 0482 <- fast, not very deep
-
- MIDI: This command affects the modulation wheel of the current channel.
- The data byte can be 00 - 7F. 00 = no modulation, 7F = maximum.
- Values 80 - FF are reserved for future expansion (and won't work).
-
-
- +---------------------------------------------------+
- | Command 5: OLD VIBRATO MIDI: controller number|
- +---------------------------------------------------+
-
- This is the old vibrato command (previously it was 3). The command 3 is
- automatically converted to 5 when loading old MED songs. The pitch of
- the note is changed between two values, databyte is the depth.
-
- Example: A#1 J502
- --- 0507 increasing depth
- --- 0517 v
- --- 0527
- --- 0537
-
- MIDI: Command 5 in conjunction with command 0 allows you to change any
- controller of MIDI (command $Bx cc vv, where cc = controller number,
- vv = value).
-
- First you set the number of controller you want to change with command
- 5. Then you can select the value with command 0. Subsequent uses of
- command 0 will affect the controller previously set with command 5.
- Each channel has its own controller number. If the controller value is
- $00, you can't use '00', because the command '000' means 'do nothing'.
- Instead, you type '80'. Acceptable controller numbers and values are
- $00 - $7F.
-
- For example: (assuming instrument 3 is set to MIDI channel 1)
- C-2 3000
- --- 0507 <- controller $07, volume, according to MIDI standard
- D-2 307F <- set max. volume ($7F), command $B0 $07 $7F is sent
- --- 0000
- F-3 3001 <- small volume ($01)
- --- 055C <- select controller $5C (tremolo depth)
- G-4 3080 <- set to 0 (note: $80 = $00)
-
- +---------------------------------------------------+
- | Command 8: SET HOLD/DECAY MIDI: set hold only |
- +---------------------------------------------------+
-
- This command must be located on the same line with a note. The command
- assigns the hold and decay values for the note (see above for description
- about hold/decay).
-
- hold value
- decay----------+|
- ||
- Example: C-3 3824
- -|- 3000
- -|- 3000
- --- 0000
-
- +---------------------------------------------------+
- | Command 9: SEC. TEMPO MIDI: no action |
- +---------------------------------------------------+
-
- This command sets the secondary tempo (the number of timing pulses/note).
- The argument must be 01 - 20.
-
- Example: --- 0903 <= double tempo
- --- 0000
-
- +---------------------------------------------------+
- | Command A: VOLUME SLIDE MIDI: polyph aftertouch|
- +---------------------------------------------------+
-
- This is the same as command D (for Noise/Protracker compatibility).
- However, please use D instead of this. If I some day find that there
- are no free commands, I'll use this!!
-
- MIDI: Command A changes the polyphonic aftertouch of the most recent note.
- The value should be $00 - $7F.
- Example:
- C-3 4000
- --- 0A30 <- aftertouch $30
- --- 0000
- --- 0A00 <- aftertouch $00
-
- +---------------------------------------------------+
- | Command B: POSITION JUMP MIDI: position jump |
- +---------------------------------------------------+
-
- This command lets you make songs that have beginning which is played
- only once and then some part which is looped forever. Position jump
- causes the jump to playsequence number pointed by the data byte. If the
- data byte is 0, then the playseq jumps to the first entry.
-
- Example: --- 0B02 <- start playing from playsequence number 3
-
- +---------------------------------------------------+
- | Command C: SET VOLUME MIDI: set volume |
- +---------------------------------------------------+
-
- You can override the default volume of the instrument with this command.
- Example:
- A-3 4C20 <- played with volume 20
-
- There are 65 volume levels (0 - 64), 0 = no sound, 64 = maximum. The
- data byte of command C can be 00 - 64 or 00 - 40 (decimal or hex).
- Non-programmers will probably want to use the decimal numbers. See
- (Play/[Dec/Hex]). If you want the playroutine to have maximum performance,
- then use hex values.
-
- It is also possible to change the volume of already played note. Note
- that it doesn't work with MIDI-instruments.
-
- Example:
- A-3 4000
- --- 0000
- --- 0C10 <- volume to 10
-
- It's possible to change the default volume of an instrument (MED V2 and
- later). The value must be between 80 and C0 (always hex!). Value $80 = volume
- 0, and $C0 = 64. Note: This can cause trouble in multi-modules, because the
- set of instruments (and their default volumes) are common. I recommend that
- you change the default volume only on non-multi-modules.
-
- +---------------------------------------------------+
- | Command D: VOLUME SLIDE MIDI: channel pressure |
- +---------------------------------------------------+
-
- You can increase/decrease volume smoothly with this command. The data
- byte is divided in two parts:
-
- C-3 3D01
- ||
- |+- Amount of decresdendo
- +-- Amount of crescendo
-
- If crescendo is zero, then the decrescendo is performed. Otherwise only
- crescendo is performed.
-
- Example:
- C-2 3C40
- --- 0D01 <- a bit more quiet
- --- 0D01 <- even more
- --- 0D20 <- and crescendo back to original
-
- One unit in these commands means six actual volume units, so this example
- would look like this, when using the C-command (except that it doesn't
- sound so smooth):
- C-2 3C40 (volumes are decimal in this example)
- --- 0C34 <- -6
- --- 0C28 <- -6
- --- 0C40 <- +12
-
- MIDI: This command sends a channel pressure (channel aftertouch) message
- using the channel in which the most recent note was sent. The databyte
- should be $00 - $7F.
- D#5 J000
- --- 0D40 <- channel aftertouch $40
- --- 0D00 <- to $00
-
- +---------------------------------------------------+
- | Command E: SYNTH/JMP MIDI: pan control |
- +---------------------------------------------------+
-
- When used with synth/hybrid instruments, this command triggers a jump
- in the waveform command sequence. The databyte is the jump destination
- (line number).
-
- Example: C-4 4000 <- this should be synth/hybrid instrument
- --- 0000
- --- 0E05 <- cause a jump to line # 5
-
- With MIDI-instruments, this command controls the stereo location of the
- sound. The data byte can be 00 - 7F.
-
- left mid right
- | | |
- 00 3F 7F
-
- If you've used MED V2.00/V2.01 or Noise/SoundTracker, you may remember
- that this command controlled the low-pass filter. I think that it was
- unnecessary to spend the command E only for controlling only a single
- switch. See command F.
-
- +---------------------------------------------------+
- | Command F: TEMPO/MISC. MIDI: tempo/misc. |
- +---------------------------------------------------+
-
- Command F has many different actions depending on the data byte.
-
- If the data byte is zero (00), this command causes the immediate jumping
- to the next block on the playing sequence (or to the beginning of this
- block if you're only playing the block). This function is better to
- implement by making the block shorter (takes less memory).
-
- Example:
- C-2 4F00 <- this is the last note of this block
-
- When the data byte if 01 - F0, the command changes the tempo. This is the
- primary tempo (length of the pause between timing pulses).
-
- If the new tempo is 01 - 0A, it is compatible with Trackers, but now you
- should use the command 9 instead of this command, as it's directly
- Tracker-compatible (set the primary tempo to 33).
-
- Example:
- E-3 6FF0 <- highest tempo
- --- 0000
- --- 0F0B <- slowest
-
- Data bytes FF1 - FFF are reserved for special actions, some of them
- are currently used:
-
- FF1 causes the same note played actually twice. This way it's possible
- to create fast rhythms.
-
- C-3 2FF1 is same as C-3 2000
- C-3 2000 with double tempo
-
- FF2 plays the note only once, but it is not started immediately:
-
- C-3 2FF2 is same as --- 0000
- C-3 2000 with double tempo
-
- FF3 works like FF1 except the note is played three times (very fast).
-
- FF8 turns off the low-pass filter (power-LED will dim).
-
- FF9 turns the low-pass filter on (bright LED).
-
- FFA sends MIDI "hold pedal on"-command (works only with MIDI-instruments).
-
- FFB sends MIDI "hold pedal off"-command (works only with MIDI-instruments).
-
- FFD works only with Amiga-samples. It causes the pitch of the channel to
- be set to the pitch of the new note, but the new note is not replayed.
-
- C-1 2000 <- play note
- --- 0000
- C-2 2FFD <- don't replay the note, just set the pitch to C-2
-
- FFE stops playing immediately. If you want to make a song which plays only
- once, put this command to the end of the song. This command can be
- easily entered: Click "Stop playing" while holding the Shift-key.
-
- FFF Stops the note on the current track. Works with both Amiga- and MIDI-
- instruments. Nearly identical to "C00" on Amiga-samples, but because
- "C00" doesn't work with MIDI, I made this command.
-
-
- +-------------------------------------------------------------------+
- |+-----------------------------------------------------------------+|
- || MED V3.20 keyboard equivalents/functions ||
- |+-----------------------------------------------------------------+|
- +-------------------------------------------------------------------+
-
- Cursor up Cursor up
- Cursor down Cursor down
- Cursor right Cursor right
- Cursor left Cursor left
- -- then a bit more complex ones
- DEL Delete note or number under cursor
- Shift-DEL Delete the note and the command numbers
- Alt-DEL Delete only the command numbers
- Backspace Deletes the note and moves following notes up
- Shift-Backspace Inserts an empty note slot
- Alt-Backspace Deletes the current track
- Alt-Shift-Backspace Inserts a new track
- Shift-Cursor up Previous block
- Shift-Cursor down Next block
- Shift-Cursor left Previous sample
- Shift-Cursor right Next sample
- Left-Alt-Cursor up First block
- Left-Alt-Cursor down Last block
- Alt-Cursor left Cursor onto previous track
- Alt-Cursor right Cursor onto next track
- Alt-Shift-Cursor right 16 samples forward
- Alt-Shift-Cursor left 16 samples backward
- Ctrl-Cursor left Previous screenful of tracks
- Ctrl-Cursor right Next screenful of tracks
- Space bar Stop playing (or delete note if SPC=CLR active)
- Alt-Space Continue block
- Ctrl-Space Reset MIDI pitchbenders/mod. wheels/presets
- Shift-Space Continue song
- Shift-Alt-Space Play song
- Esc Editing on/off
- ~ Extra space on/off
- F1 - F4 Select keyboard octaves 1+2 - 4+5.
- F6 Cursor to the first line of the block
- F7 Cursor to the second quarter of the block
- F8 Cursor to the middle of the block
- F9 Cursor to the last quarter of the block
- F10 Cursor to the last line of the block
- Ctrl-F1 - F10 Select displayed panel
- Ctrl-Shift-0 - 9 Pick note 0 - 9
- Ctrl-A Automatic advance down on/off
- Ctrl-F Display free memory
- Amiga-F Low-pass filter on/off
- Amiga-I Activate sample name gadget.
- Shift-Amiga-I Clear and activate sample name gadget
- Amiga-J Jumping on/off for this sample
- Amiga-L Load song
- Amiga-P Play song (Shift-Alt-Space)
- Amiga-R Activate repeat gadget (in Sample-panel)
- Amiga-T Create slide using command 3 (transform)
- Amiga-Shift-T Create slide using command 1 and 2
- Amiga-X/C/V Cut/copy/paste current track
- Amiga-Shift-X/C/V Cut/copy/paste current block
- Shift-0 - 9 Enter note 0 - 9
- TAB Highlight current line
-
- Numeric keypad (the non-shifted operations are described in Edit/pad on/off)
- Ctrl-8 Scroll the playing sequence list up
- Ctrl-2 Scroll the playing sequence list down
- Ctrl-4 Decrease the block number of the psl
- Ctrl-6 Increase the block number of the psl
- Ctrl-7 Move to the beginning of the psl (psl = the
- Ctrl-1 Move to the end of the psl playing
- Ctrl-5 Insert this block to the psl sequence
- Ctrl-0 Insert number 0 to the psl list)
- Ctrl-. Delete the block number from the psl
- Alt-8 Scroll samplelist up
- Alt-2 Scroll samplelist down
- Alt-9 Scroll samplelist up fast
- Alt-3 Scroll samplelist down fast
- Alt-7 Beginning of the samplelist
- Alt-1 End of the samplelist
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